I was very thorough in collecting everything I saw and reloading maps multiple times to collect more portraits though. Just portraits that I may have missed, even then all the unique characters are covered so at most you may see an unupscaled generic if your unlucky. I did continue to play through the game but there honestly isnt much left to dump and upscale for the UI at all. But im not that great at that kinda thing. It is definitely possible to fix with photoshop or maybe even using a diff model. That is indeed due to upscaling issues, I used Fatality and Manga109 ERSGAN models for most of these upscales. Unless he like moved Raveness to another location and now her upscaled face doesnt work, dont think that is the case though.ģ. There have been recent updates to OV I dont think there was anything new to worry about. They both dump the same fonts, text boxes, and portraits for the most part. Think all that was new were some icon sets and a portrait for sara. It is compatible with OV mostly, I ran OV and upscaled whatever did dump that was new and pasted it in to the folder a long while back. I will probably update this thread here first before the reddit thread since it's super dead over there.Ģ. Or move\Jump at the top of the same screen being pretty hard to read and their number being blurred.ġ. This looks pretty good, but some text is inconsistent and blurred is that the mod or just emulator settings difference? Particularly at the Xapan menu the INT,DEX, etc stats looking more defined, but loosing some colour and their numbers looking blurred. Is this compatible with the One Vision mod? Since it changes some text i assume not.ģ. Can you link the thread about this on the TO reddit in case or is there a better way to follow this if you decided to update it?Ģ. (04-03-2020 03:12 PM)Ace_Kuper Wrote: Registered just to ask you a few things.ġ. simple CE scripts to help creating CWCheats, Through I don't really get why the author of this choosen 圆 scale as PSP graphics will only scale perfectly for HD(1920p x 1080p) and UHD(3840p x 2160p) displays, upscalers also tend to give better results with scale that's multiplier by 2 and if you really need UHD(x8), you can just x2 the x4 textures later on, through not recommended when using non-texture formats like PNG's since it cause a lot of stutter on texture load and current texture replacement doesn't have anything to prevent it. If it's using a font which this texture pack scales up, there should be no problem whatsoever.Įven if it's the first case you could just dump those textures yourself and use similar AI upscaling software. If the textures have text itself, then yeah it will not be compatible at least for those changed parts. Oh yeah I somehow loked at his 1 post and join date without noticing the date of the post itself p.Īs for the text being changed, it depends. Raics: For his many HD Text/UI replacements, he pretty much co created this pack with me, much love <3 Deviating from these settings may or may not introduce unintended visual artifacts. Screen Scaling filter to "Linear" (Don't set this one to Nearest, it is easy to mix up these settings) Texture Filtering to "Nearest" (Setting this to Linear may cause visual artifacts but will smooth/filter sprites) Post Processing Shader to "Off" (FXAA or Natural Colors can look ok if u like that kinda stuff) Set the emulator to 4x rendering resolution (or a multiple of 4x) Under game settings set Screen Scaling Filter to "Linear" Enable texture replacements under developer toolsģ. Copy to the folder ULUS10565 inside PSP\TEXTURES\Ģ. Warren Report is still missing a few new textures, ill tackle those in the next big update along with any bug fixes and maybe equipment icons.ġ. This has now been fixed in the newer versions of PPSSPP. If any text isn't upscaled for you then I highly recommend using the latest PPSSPP nightly instead. There are several alternate artworks and a few alternate ui assets if you dig around the appropriate folders, just rename and replace the stuff that you want, beware of spoilers. I have chosen to only upscale the drop shadows for the equipment icons, the pixel art looks pretty nice and it will help keep the pack compatible with OV and LUCT flashing/blurry textures have been completely fixed Everything UI related should be covered and all story/battle portraits from Ch1 to CODA episode 4 should be updated. Be sure to delete the old version before installing. This is a test update/overhaul of my old Tactics Ogre: LUCT (USA) HD UI pack.
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